This TED talk does a swell job demonstrating how hidden assumptions can make collaboration murky, and how self-direction, self-organization, rapid prototyping and iterations as well as evidence-based feedback can enhance collaborative efforts:
Availability and choice of resources is the name of the game for student access and success. Educational podcasts can enhance both of those in a big way, since they are portable. Here’s another success story of podcasting in the classroom, from a college not unlike MCNY. They use WebCT, coupled with Tegrity to offer students the option of reviewing classes (whether they missed the class or not) with audio and/or video. By podcasting class sessions, students can review as much and as often as they need to. And meeting student needs is the name of the game. Wait a minute!
As you can tell, Campus Technology is my new favorite magazine of the moment, so I’ll keep bringing up more articles I think are interesting enough to pass on…
This recent article delves into the move away from textbooks as kings of content toward a more constructivistic idea of “guided learning materials” created by a faculty member, or student-generated performance content such as “spontaneous performance content,” which occurs in discussion forums, reflections, analyses, and in student-created content.
I found this article about Educational Technology from the current issue of Ed Tech magazine, which confirms a few suspicions about the immediate future and education. A lot of it has to do with what I’m calling (and I hope I coined, I hadn’t heard anyone else use it:) “portable learning.” The thing is, a lot of it is already going on now, but only on a small scale.
Then this article, expounds upon the types of learners we are dealing with more and more these days: “They absorb information quickly, in images and video as well as text, from multiple sources simultaneously. They operate at “twitch speed,” expecting instant responses and feedback. They prefer random “on-demand” access to media, expect to be in constant communication with their friends (who may be next door or around the world), and they are as likely to create their own media (or download someone else’s) as to purchase a book or a CD.”